﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SpriteGame
{
    class TextureList
    {

        /// <summary>
        /// A definition of all the textures used directly by the game, these textures appear in the editor
        /// </summary>
        public static String[] TEXTURES = new String[]
        {
            "Textures/Debug/DebugAnimatedTile",
            "Textures/TestPart",
            "Textures/Debug/SpawnPoint",
            "Textures/Barrell",
            "Textures/rock",
            "Textures/Tile",
            "Textures/Tile_Irregular",
            "Textures/Tiles_Beam",
            "Textures/Tiles_Damaged",
            "Textures/Tiles_Long",
            "Textures/Wood_Plank",
            "Textures/wedge_collision",
            "Textures/ReallyBadShape",
            "Textures/WedgeShape",
            "Textures/WedgeShape2",
            "Textures/Booster",
            "Textures/Japan/Door",
            "Textures/Japan/Pillar",
            "Textures/Japan/Temple",
            "Textures/Japan/TemplePlatform",
            "Textures/Japan/Stick",
            "Textures/TestBox",
            "Textures/Space/Bottom",
            "Textures/Space/Left",
            "Textures/Space/LeftLeg",
            "Textures/Space/Right",
            "Textures/Space/RightLeg",
            "Textures/Space/Middle",
            "Textures/Space/Top",
            "Textures/Space/MoonTerrain",
            "Textures/Space/GantryTile",
            "Textures/Space/GantryTileLong",
            "Textures/Space/M1",
            "Textures/Space/M2",
            "Textures/Space/M3",
            "Textures/Space/M4",
            "Textures/Space/M5",
            "Textures/Space/M6",
            "Textures/Space/M7",
            "Textures/Space/M8",
            "Textures/Space/M9",
            "Textures/Space/Rock1",
            "Textures/Space/Rock2",
            "Textures/Space/Rock3"
        };
    }
}
